Angband



Angband
Developer(s)Angband Development Team
Initial release1990
Stable release
Repositorygithub.com/angband/angband
Operating systemUnix-like, Windows, Mac OS
TypeRoguelike, Single player
Websitegithub.com/angband/angband/releases
  1. Angband Tolkien
  2. Angband Middle Earth
  3. Angband Download 3d
  4. Angband Download
Angband map

Angband is a dungeon-crawlingroguelikecomputer game derived from Umoria. It is based on the writings of J. R. R. Tolkien, in which Angband is the fortress of Morgoth. The current version of Angband is available for all major operating systems, including Unix, Windows, Mac OS X, and Android. It's identified as one of the 'major roguelikes' by John Harris.[1]

Gameplay[edit]

The goal of Angband is to survive 100 floor levels of the fortress Angband in order to defeat Morgoth.[2] The game is reputed to be extremely difficult.[3][4]

Angband lotr

Angband (Middle-earth), the fortress of Morgoth in Tolkien's fiction Angband (video game), a roguelike game named after the fortress Angband (band), Persian-American rock band This disambiguation page lists articles associated with the title Angband. Angband doesn't have persistent levels - every time you return to a given depth, you get a fresh level. The game glosses this with the 'maze of staircases' - you get. Angband has a decimalized version. +10 is the old +1 to speed, and +20 is the old +2. This allows for characters to be 'half again as fast' as a monster, with the in-game effect that the character occasionally gets a free turn. Angband is a complex single player dungeon simulation. A player (you!) creates a character, choosing from a variety of races and classes, and then plays that character over a. Angband was a primarily subterranean stronghold under the three volcanic mountains of Thangorodrim, the largest mountains in Middle-earth. Before the Great Gate, there was a somber court area flanked by frightening cliffs and walled by the towers of a great battlement.

The player begins in a town where he can buy equipment before beginning the descent. Once in the maze-like fortress, the player encounters traps, monsters, equipment, and hidden doors.[5] With the help of found objects and enchantments, the player's attack and defence power increases, and can even neutralise specific attacks. The player also meets characters and finds artifacts from Tolkien's legendarium.[2]

Angband gameplay emphasises combat and careful resource management. The player has finite health points, and death is final. Although Angband records the player's progress to a save file, it does not allow one to resume a saved game in which the player character has already died.[5] If the player overcomes Morgoth on the 100th floor, the game continues, and the player may continue descending to further floors. The levels are procedurally generated, allowing for a unique game in every play.

History[edit]

The first version of Angband was created by Alex Cutler and Andy Astrand at the University of Warwick in 1990.[6] They wanted to expand the game Umoria by adding items, monsters, and features. After Cutler and Astrand, the source code was maintained at the University of Warwick by Geoff Hill and Sean Marsh. They released '2.4.frog_knows', which was enhanced by others and widely ported to non-Unix platforms.

Following their departure, the later principals of Angband have included Charles Swiger, Ben Harrison, and Robert Rühlmann. Harrison was the maintainer responsible for the 'Great Code Cleanup', modularizing, extending, and greatly improving the readability of the Angband source code. This in turn led to the large number of variants currently available, as well as the rather large number of ports. Like other maintainers, he eventually moved on to other interests, passing the title to Robert Rühlmann in 2000.

Rühlmann's contributions included releasing version 3.0, which included many monster and object changes contributed by Jonathan Ellis. He also introduced Lua, a lightweight scripting language, with the intention of simplifying development of both the main game and its variants. The Angband community, however, did not generally embrace the addition of scripting, with many expressing confusion over its usage, and it was therefore later removed.

Angband

The original Moria/Angband software license allowed distribution of the game, but only does so if 'not for profit', which precludes packaging with many Linux distributions or inclusion within a magazine cover disc. The license also does not explicitly allow code modification, something which is in practice ignored by the Angband community. In light of these perceived issues, an initiative to re-licenseAngband was therefore started by maintainer Rühlmann in 2000.[7][8] This 'Angband Open Source Initiative' was designed to make Angband proper Open source under the GPL license. The process was completed on 9 January 2009.[9]

Rühlmann stepped down in October 2005,[10] leading to a brief period of uncertainty.[11] However, Julian Lighton was soon announced as the new maintainer in March 2006, but did not release a new version of the game.[12] Due to the absence of Lighton, Andi Sidwell assumed maintainership, with the support of the community, in December 2007.[13] Under their watch, other developers have come on board and the game has seen significant gameplay and internal code changes. Maintainership passed over to the current maintainer Nick McConnell, starting from version 4.0.0 (2015).[14]

Community[edit]

Some loci of Angband discussion are the Usenet newsgroup rec.games.roguelike.angband, the Angband Forum website, and the IRC channels #angband (on WorldIRC) and #angband-dev (on Freenode). Some players continue to play Angband for several years.[15]

Derivative works[edit]

Angband

Among Angband's many derivatives[16] are MAngband (1997), a multiplayer variant; Zangband ('Zelazny'+'Angband') (1994), which incorporates elements of Roger Zelazny's The Chronicles of Amber novels;[17] and Tales of Middle Earth (1998), a Tolkien-themed game developed from the ZAngbandcode base.[2]Tales of Middle Earth's source code and story were later rewritten, and the game became Tales of Maj'Eyal (2012).

Legacy[edit]

David Brevik cited Angband's randomized levels and items as a 'huge influence' on Diablo and 'the model of what we wanted'.[18]

See also[edit]

Angband Tolkien

External links[edit]

  • Angband can be played for free in the browser at the Internet Archive
  • Angband.live where one can play Angband, and several variants, online
  • Angband at MobyGames
  • Zangband.org (Zelazny + Angband)
  • Angband variants table - list of 140+ Angband variants

Angband Middle Earth

References[edit]

  1. ^Harris, John. 'Analysis: The Eight Rules Of Roguelike Design'. www.gamasutra.com. Retrieved 27 September 2020.
  2. ^ abcHarris, John (19 January 2008). 'COLUMN: @Play: Angband—At Last!'. GameSetWatch. Retrieved 19 August 2016.
  3. ^Morgan, Dale (25 October 2013). 'Angband Retrospective'. All About the Games. Retrieved 3 November 2013.
  4. ^the Ark, Ick (5 April 2010). 'Is Angband Olde Schoole?'. Like Being Read To from Dictionaries. Retrieved 3 November 2013.
  5. ^ abWeisiger, Chris (1999). 'The Angband Newbie Guide'. Thangorodrim. Retrieved 19 August 2016.
  6. ^history in version.txt
  7. ^Rühlmann, Robert (7 June 2000). 'Angband OpenSource Initiative'.
  8. ^Opensource
  9. ^Sidwell, Andi (9 January 2009). 'Re: Angband 3.1.0 beta released'. Retrieved 9 January 2009.
  10. ^Rühlmann, Robert (9 October 2005). 'Stepping down as Angband Maintainer'. rec.games.roguelike.angband. Retrieved 24 December 2007.
  11. ^'So Who is the New Maintainer?'. rec.games.roguelike.angband. 18 November 2005. Retrieved 24 December 2007.
  12. ^Ruehlmann, Robert (5 March 2006). 'Stepping down as Angband Maintainer'. rec.games.roguelike.angband. Archived from the original on 12 January 2008. Retrieved 24 December 2007.
  13. ^Sidwell, Andrew (23 March 2007). 'Re: Angband Maintainer'. rec.games.roguelike.angband. Retrieved 24 December 2007.
  14. ^https://rephial.org/release/4.0.0
  15. ^Savage, Laurence (21 April 2013). 'Well Into Its Second Decade Angband Still Delights'. Videogamegeek.com. Retrieved 3 November 2013.
  16. ^'Angband variant list'. Retrieved 18 January 2009.
  17. ^'zangband.org'. Archived from the original on 22 January 2009. Retrieved 17 January 2009.
  18. ^'War Stories: How One Gameplay Decision Changed Diablo Forever'. Ars Technica. 18 August 2020. Retrieved 27 August 2020.

Angband Download 3d

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Angband_(video_game)&oldid=1010743748'

Angband Download

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Constructed in very ancient times, destroyed in the War of Wrath at the end of the First Age, c. I 587
Far to the north of Beleriand
Hell, The Hells of Iron
Usually given as 'Hells of Iron', but the literal meaning is 'iron prison'
a'ngband

Indexes:

About this entry:

  • Updated 6 August 2008
  • Updates planned: 1
Years of the TreesFirst AgeISecond AgeIIThird AgeIIIFourth AgeIV
(somewhat conjectural)1
'The wolf howls. The ravens flee.
The ice mutters in the mouths of the sea.
The captives sad in Angband mourn.
'
The History of Middle-earth volume III
The Lays of Beleriand
The Lay of Leithian VII 2200-2202

Angband was a mighty fortified citadel originally constructed by Melkor in the earliest days of the world as an outlying fortress to his northern stronghold of Utumno. Utumno was destroyed by the Valar, and Melkor imprisoned in Valinor for three ages, but on his return to Middle-earth, he took Angband as the seat of his power, and raised the towers of Thangorodrim above its gates.

Angband was beseiged by the Noldor after their return to Middle-earth, but the Siege of Angband was broken at the Dagor Bragollach. It was finally destroyed by the forces of the Valar at the end of the First Age, in the War of Wrath.

Origins and History

Angband was first constructed in the ancient past of Middle-earth,2 originally as an outlying fortress and armoury to the great northern citadel at Utumno. It was commanded from its first construction by Sauron, the chief of Melkor's servants. Angband was built near the northwestern shores of the Great Sea in the range of the Iron Mountains, as a first defence against any attack on Melkor's realm from the Valar in Aman.

When the Valar captured Melkor and took him in chains back to Valinor, Angband was largely destroyed and lay in ruins for many thousands of years, although beneath the ruins lay many hidden chambers in which some of Melkor's servants escaped the Valar's assault. Sauron was one of these, and the Balrogs lay hid with him in Angband's deepest vaults.

Angband re-entered history when Melkor escaped Valinor with the stolen Silmarils: he chose the ruined fortress as his new capital, and rebuilt the Hells of Iron as a base for the dark reign he intended for the lands of Middle-earth.

Soon after the Return of the Noldor to Beleriand, Morgoth took Maedhros by deceit and trickery, and hung him by the wrist from the towers of Thangorodrim above Angband. He was rescued by Fingon and Thorondor, but lost his right hand.

The third of the great battles in the Wars of Beleriand, the Dagor Aglareb, had profound consequences for Angband. Until that time (the year I 60) Morgoth had sent out hosts of Orcs in the hope of taking the Noldor by surprise. The Noldor, though, chased these Orcs back to the very gates of Angband, and slew them to the last creature. From then until the Dagor Bragollach in I 455, a period of almost 400 years, Angband was surrounded by the Noldor; this is the time known as the Siege of Angband.

Appearance and Construction

Angband was primarily an underground fortress, at least after its initial destruction by the Valar in the Years of the Trees. Like its prototype, Utumno, it had many hidden underground chambers and vaults far beneath the earth. Its main features above ground were the three peaks of Thangorodrim, mighty towers of ash and slag raised above Angband's gates after Morgoth's return to Middle-earth.

The peaks of Thangorodrim were hollow, and from them channels and chimneys ran down to the deepest pits of Angband. So, Morgoth could produce poisonous clouds and vapours, as indeed he sent against the Noldor in Mithrim during the first days after their Return.


Notes

1

While the map that accompanies The Silmarillion does not show the location of Angband, there are a wealth of hints and pointers in that work to help us to place it with some degree of certainty. Additional material provided in The History of Middle-earth also gives us some useful information about its geography.

2

Probably some 15,000 years or more before the first rising of the Moon and Sun.

See also...

Aman, Ancalagon, Anfauglir, Angainor, Angrod, Ard-galen, Asgon, Balrogs, Barad Eithel, Barahir, Bauglir, Bregolas, Camlost, Craven, Dagor Aglareb, [See the full list...]

Indexes:

About this entry:

  • Updated 6 August 2008
  • Updates planned: 1

For acknowledgements and references, see the Disclaimer & Bibliography page.

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